Wednesday, February 22, 2012

Uppercut!

For this week's Morpheus pose, I decided to go with a good old fashioned uppercut. I tried something new with this pose - I curved the arms and legs. It's subtle, but I think it really improves the pose and strengthens the line of action.

I kind of wanted to copy in another Morpheus character to be the one receiving the uppercut, but I decided against it. Better to focus on a single pose for now.

Wednesday, February 15, 2012

Dino!

I have to say, I'm a little relieved to be animating something that's not a ball. I understand the importance of perfecting the ball bounce (and I'm actually very grateful we're spending so much time on it), but it's nice to take a break and animate a real character! The Dino's rig is extremely simple as well, very fun to animate.

Here's my first mid-week blocking pass. I haven't blocked out the whole thing yet. I'm going to have him jump to the final platform, lose his balance, and fall down to the ground.

Wednesday, February 8, 2012

Catch up time...

I'm a little bit behind this week. I've been pretty busy the last few days and as such have missed a mid-week deadline and will miss tomorrow's first pass deadline for Assignment 3 (unless I get really lucky tomorrow morning and have time to work on it!). I'll be spending this weekend catching up.

I have, however, done this week's Morpheus pose. I at first posed him with both feet flat on the ground, but I thought that was a little bit boring. So then I realized that sometimes when you're lifting something, you'll use one of your legs to support it for a bit until you can get a better grip on it. I think that resulted in a much more dynamic pose.

Wednesday, February 1, 2012

Squash & Stretch

I have to admit, I like squash and stretch. So much so that I over-did it a little bit! I followed the critique and reduced the squash and stretch for the first week, but just for fun, I think I'll post the original one with over-the-top squash and stretch. I just think it has a pretty neat whimsical feel to it. Though, I did somehow miss the "zero stretch" frames at the peak of some of the jumps, so that part of it doesn't look too great.