I have to say, I'm a little relieved to be animating something that's not a ball. I understand the importance of perfecting the ball bounce (and I'm actually very grateful we're spending so much time on it), but it's nice to take a break and animate a real character! The Dino's rig is extremely simple as well, very fun to animate.
Here's my first mid-week blocking pass. I haven't blocked out the whole thing yet. I'm going to have him jump to the final platform, lose his balance, and fall down to the ground.
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